So this is it, I am about to publish SpaceShooterX for Android to Google Play. It took me about three weeks to port it from Windows Phone to Android using Xamarin. Since this is my first port, most of the time was spent learning the differences between those two platforms although I’ve had experienced developing
Hello! I’d just like to share what I have in store for Space Shooter X in the near future. An XNA version that will work with Windows Phone 7 is currently under development. The windows Phone 8 version was developed using MonoGame framework. So far, code refactoring has been rather straight forward. Apart from the
As a start-up, one man indie developer, my marketing budget is basically non-existence. Therefore I think it’s important to find ways to promote the game effectively without costing much. Improving the game play and balance is a good start. I often recruited my nieces who are between 8 to 16 years old and asked them
Space Shooter X version 1.3 is now completed. It includes many enhancements and exciting new features. The addition of World Ranking and Country Ranking as a replacement to the one global ranking in the previous version will, I hope increase the replay value of the game. Now you can see your global ranking and your
It’s Sunday and I should not be working today. I usually tried to force myself not to do any programming on Sunday, ideally a self imposed weekends so not to burn myself out. But this idea has been bugging me since last night and I justified the working by looking at its potential future rewards.